﻿using Ode.Net.Collision;

namespace Painter3D.PhysicalSys
{
    /// <summary>
    /// 箱型碰撞器
    /// </summary>
    class BoxCollision : Collision
    {
        public BoxCollision(Transform transform, float x, float y, float z) : base(transform)
        {
            collisionShape = new Box(x, y, z);
        }
    }
}
